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Six ov Swords's avatar

I thought about this question a lot before realizing I'd never fully get away from the colonial problem -- and so, as you say, I let myself embrace it. At least a little.

My setting goes with the whole, "Humans were enslaved by another race for millennia" approach, which means that dungeon-crawling involves going into ruins and taking back "what's rightfully ours."

The problem arises when "what's rightfully ours" becomes contested by new national boundaries and the fact that other peoples might be sitting on nicer stuff than you are. People being what they are, they cannot avoid pillaging others' lands and ruins, leading to whole layers of faction intrigue generated by folks' inabilities to keep their hands to themselves.

So the 'crawling doesn't *have* to have a colonial bent to it. But it also feels honest to admit that, where such a dynamic isn't already inherent, we are still very likely to invent one.

Brandon's avatar

The thesis is horseshit. The only colonialism in D&D are the people who ostensibly hate it invading to ruin what it once was.

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